Obtain existing reusable graphic artwork (e.g., from the marketing organization or a vendor over the Web).
Create new graphic artwork:
User-Interface software components:
Website content such as photographs, computer graphics,
scanned physical artwork, and digital (GIF) animations.
Brand logos and tag-line fonts for digital branding.
Backgrounds.
Icons (e.g., buttons and horizontal rules).
Fancy text as artwork (e.g., as opposed to using simple HTML text).
Digital brand identity.
Shrink-rapped product packaging.
User-oriented documentation (e.g., user manuals or operation manuals).
Job aids (e.g., posters, keyboard covers).
Training materials.
Digitize any physical artwork (e.g., with a high-quality color scanner).
Format this new graphic content for graphic size (height and width).
Verify the graphics with their respective users.
Archive these original artworks including sources, prices, copyrights, etc.
Optimize the formatted digital graphic artwork for file size and transmission speed by:
Selecting the MIME type (e.g., GIF, JPEG).
Determining the size of the color table.
Setting the JPEG resolution.
If necessary, partition the optimized graphic artwork
into smaller images to properly fit into the correct cells of
any webpage formatting tables (e.g., to create the illusion
of a single, seamless, impressive background).
Provide the optimized and partitioned graphic files to their respective users.
Content need not be created from scratch. It may also
come from a content producing system or a legacy content source.
This role is unnecessary if content management is not a
requirement (e.g., there is no human interface or the human
interface does not contain human produced content).