Prototype Usability Testing
Prototype usability testing is the integration
testing of a user interface prototype against its usability
requirements to determine if it contains any usability
defects.
The typical objectives of prototype usability testing are
to:
- Partially validate a user interface prototype by
determining if it fulfills its quantitative and qualitative
usability requirements concerning ease of:
- Identify usability defects involving the application's
human interface such as:
- Difficulty of orientation and navigation (e.g.,
navigation defects such as broken links and anchors within
a website)
- Efficiency of interactions (based on user task
analysis)
- Information consistency and presentation
- Appropriate use of language and metaphors
- Conformance to the:
- Programming defects (e.g., incorrectly functioning tab
key, accelerator keys, and mouse actions)
- Determine if the application's human interfaces should be
iterated to make them more usable.
- Determine how well the human interfaces enable the
different categories of users to efficiently perform their
business tasks.
- Report these failures to the development teams so that
the associated defects can be fixed.
- Help determine the extent to which the application is
ready for launch.
- Provide input to the defect trend analysis effort.
Prototype usability testing can begin when the following
preconditions hold:
- The usability requirements to be tested have been
specified and implemented.
- The
user experience team is adequately staffed and trained in
usability testing.
- The prototype under test exists.
- Test participants are available.
Prototype usability testing is typically complete when the
following postconditions hold:
- The usability team has tested the user interface. For
example:
- All links and anchors navigate to the proper parts of
the proper webpages.
- All user inputs produce proper results.
- Webpages are consistent with branding guidelines.
- Screens open and close properly.
- A group of test participants representing users from each
type of user have been identified and have evaluated the user
interfaces.
- The results of the evaluation have been analyzed.
- Associated test reports with recommendations have been
presented back to the development team.
Prototype usability testing typically includes the
user
experience team performing the following testing tasks:
-
Test
Planning:
- The
user experience team plans prototype usability
testing.
- The user experience team enters plans for document
usability testing in the
project test plan by entering the following topics in
the prototype usability testing subsection of the project
test plan:
- Goals
- Objectives
- Testing work products (see below).
- Roles and responsibilities (e.g., test monitor and
test participant including user profile and sources)
- Tasks
- Test environment including required equipment
- Completion and success criteria
- The user experience team summarizes its plans for
prototype usability testing in the
master test list.
-
Test Reuse:
- Where practical, the usability team reuses test work
products.
-
Test
Design:
- The user experience team characterizes and profiles the
users of the prototype to identify the questions to be used
to screen potential test participants.
- The user experience team determines:
- The appropriate number of each kind of test
participant.
- What to say to orient each test participant.
- What to to ask each test participant prior to the
test.
- What observations to make during testing.
- The test suite of test cases to develop.
- The associated test procedure.
- What to ask each test participant following the
test.
- What to pay each test participant.
-
Test
Implementation:
- The user experience team develops the following work
products:
- The user experience team uses the usability test
screening questionnaire to recruit the prototype usability
test participants, if possible from the actual target user
communities.
- The usability team prepares the test environment,
equipment, and prototype.
-
Test
Execution
- The
test
monitor dry runs the test procedure and the associated
test suite of test cases.
- The test monitor greets the
test participant.
- The test monitor reads the usability test orientation
script to the test participant.
- The test monitor has the test participant sign a
nondisclosure agreement and a consent to be recorded
form.
- The test monitor has the test participant fill out
the usability pretest questionnaire.
- The test monitor starts any recording devices.
- The test participant tests the prototype by following
the test procedure and performing the associated test
suite of test cases.
- The test monitor observes the test participants
during the test and records his/her observations on the
usability test observations form.
- The test monitor has the test participant fill out
the usability posttest questionnaire.
- The test monitor debriefs the test participant and
records his/her observations on the usability test
observations form.
- The test monitor thanks and compensates the test
participant.
- The test monitor analyzes the usability test
results.
-
Test
Reporting:
- The user experience team prepares a
test report including recommendations.
- The user experience team delivers the test report to
the development team so that they can fix the defects.
- The user experience team updates the current
test summary report including recommendations.
Prototype usability testing is performed on the following
environments using the following tools:
-
Staging Environment
- A protocol of tasks and preference questions that the
participants will run through.
- Equipment including, but not limited to:
- Computer and monitor
- Video camera(s)
- Video mixer
- Tape recorder(s)
- Screen capturing tool (e.g., Lotus ScreenCam)
- User action capturing tool (e.g., Winrunner)
- Scan converter
Prototype usability testing typically results in the
production of the following work products from the
test work
product set:
- Documents:
- Software and Data:
Prototype usability testing consists of the following tasks
being performed during the following phases:
- Usability testing of user interfaces should begin early
with relatively informal usability testing of paper
prototypes.
- Usability testing should be done with representative
users, either in a usability lab or in the production
environment.
- During the construction phase, usability testing can be
done on a full user interface prototype after the design
effort is relatively complete.
- The following are suggested techniques for measuring
usability:
- Average time and number of steps required to install
and configure the application.
- Average time to complete a given user task.
- Average percentage of tasks completed in a given
time.
- Average number or percentage of user errors.
- Number of user interactions required to perform a
specific user task.
- Average number of times the user uses either inline
help features and documentation.
- Percentage of times that users expresse frustration or
satisfaction.
- Average time required to obtain proficiency using the
application.
- Success rate at finding the desired feature and using
it optimally.