Usability
The
utility
quality subfactor,
usability, is the ease with which a specific
set of users is able to effectively use an
application or
component (e.g., user interface, help facilities) and its
documentation (e.g., error messages, user manual).
The utility quality subfactor can be decomposed into the
following subfactors:
- Attractiveness (a.k.a., engagability,
stickyness).
The degree to which users find something to:
- Be attractive or appealing.
- Engage their attention.
- Provide a positive user experience.
- Make them continue to use it.
- Make them return to use it in the future.
- Credibility (a.k.a., trustworthyness).
The degree to which users are confident with and have
trust in something including that its:
- Output and behavior are correct.
- Content is authoritative.
- Owner’s motives are trustworthy.
- Developers’ are competent.
- Differentiation.
The degree to which something differentiates itself
from its competition.
- Ease to Entry.
The ease with which users can start using the
application
(e.g., can log on and begin using their desired
functionality without taking forever to be identified,
authenticated, and navigate to the point where they can start
performing their tasks).
- Ease to Learning.
The degree to which representatives users can learn to
use it to perform their tasks.
- Ease to Location.
The ease with which users can find the application or
document (e.g., finding Web applications such as websites
using search engines).
- Ease of Remembering.
Either the degree to which occasional users can
remember how to use something to perform common tasks or the
degree to which regular users to can remember how to use
something to perform infrequent tasks.
- Ease to Use.
The ease with which users can use something to perform
their tasks.
- Effectiveness (a.k.a., operability).
The degree to which the something enables users to
efficiently perform their tasks.
- Error Minimization.
The degree to which something minimizes the number of
errors that its users make.
- Navigability.
The degree to which users can move through the user
interface or documentation to find desired content and to
perform their tasks.
- Preferance.
The degree to which users prefer something over its
alternatives.
- Retrievability.
The ease with which an application enables users to
obtain information in a form that is useful to them (e.g.,
print out a paper report, make a copy of a multimedia
file).
- Suitability.
The degree to which users find that the something to be
suitable for the performance of their tasks.
- Understandability.
The degree to which users find something to be clear,
legible, unambiguous, and comprehensible (especially during
unusual situations).
- User-Satisfaction.
The degree to which users are satisfied with something
and consider it to be beneficial to them.
The following guidelines have been found to be useful when
producing usability requirements:
- When usability requirements are specified as the desires
and needs of the customer organization and user
organizations, the tend to be at ambiguous and not
validatable and therefore inadequate for their other
stakeholders, especially the architecture team and the user
experience team that must perform system usability testing.
On the other hand, if the usability requirements are
specified in the necessary detail to make them truly
unambiguous and validatable, then the tend to be so long and
complex that they are difficult for the customer
representatives and user representatives to understand. Thus,
usability requirements should typically be specified in two
parts:
- A brief potentially ambiguous statement of the intent
of the requirement that is easy for the customer and user
representatives to read, understand, and approve.
- A longer, complete requirement (the validation
criteria) that provides the detail required by the
architecture, development, and testing teams.
- By adding validation criteria to the basic usability
requirements, a formal consensus is produced as to the exact
meaning of the requirement and the effort to produce
usability test cases is minimized.
- Usability is typically specified and measured in terms of
the:
- Amount of time it takes for different types of users to
learn to effectively use the application or component.
- Productivity of the different types of users when they
perform their tasks.
- Number and types of errors (and associated defects)
that the different types of users make (and
introduce).
- Learnability and ease of remembering are important for
functions that are infrequently performed and thus may be
forgotten between being performed.
- Error minimizing is related to robustness in that error
minimizing prevents human errors from being made whereas
robustness either prevents or properly handles failures
caused by defects that in turn were caused by human
errors.
- Usability testing is typically used to iteratively and
incrementally validate the usability requirements.
- Usability failures found during usability
testing can be classified by severity:
- Total Failure. Either the user cannot
complete the task on his or her own, or else erroneously
believes that the task has been completed.
- Major Failure. Although the user
successfully completes the task, the user also complains
that the application is annoying or difficult to use.
- Medium Failure. Although the user does not
complain, the user nevertheless requires multiple attempts
to successfully complete the task.
- Minor Failure. The user requires a few
short attempts to successfully complete the task.
- Usability depends greatly on the:
- Type of user.
- User’s training.
- User’s experience level.
- The scope of product usability should include the
application or component’s:
- User interface.
- Help facilities.
- User documentation.
- Usability requirements are related to (and should not
redundantly specify) other quality requirements.
- An application or component is not usable if it is so
inefficient (i.e., efficiency requirements) that its
performance (i.e., response time and throughput
requirements) prevents the user from using it.
- Personalization makes a user interface more engaging
(i.e., engagability requirements).